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	<title>Modern Warfare 2 Tips&#187; Gametypes</title>
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		<title>Search &amp; Destroy Overview!</title>
		<link>http://www.modern-warfare.net/gametypes/seacrh-destroy-overview.html?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=seacrh-destroy-overview</link>
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		<pubDate>Thu, 21 Jan 2010 17:06:41 +0000</pubDate>
		<dc:creator>eGz ii Mario</dc:creator>
				<category><![CDATA[Gametypes]]></category>

		<guid isPermaLink="false">http://www.modern-warfare.net/?p=381</guid>
		<description><![CDATA[Search &#38; Destroy I believe is the the nation&#8217;s favourite gametype. Here, the objective is for one team to plant the bomb at either the A or B bombsites, and the opposing team to either defuse the bomb, or prevent it from being planted in the first place. Once the offensive team plants, then the bomb [...]]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Search &amp; Destroy I believe is the the nation&#8217;s favourite gametype. Here, the objective is for one team to plant the bomb at either the A or B bombsites, and the opposing team to either defuse the bomb, or prevent it from being planted in the first place. Once the offensive team plants, then the bomb counts down to detonation. It is therefore the defensive team&#8217;s job to defuse the bomb, and so the roles are reversed, as it is now the defensive team who have to attack the defenders, so to speak.</p>
<p>It takes around 5.5 seconds to defuse the bomb, so be aware of that when attacking the bombsite. As the defender of a planted bomb, I suggest to find a good camping spot, where you can see the bombsite, and shoot anyone that tries to get near to defusing the bomb. If you hold off the enemy team for the designated countdown, then you win the round. The bomb detonation also inflicts damage and can kill enemies near the bombsite.</p>
<p>It may be an idea as the player carrying the bomb to rush one of the bombsites, for a quick plant. This therefore, gives your team the advantage, as the opposing team now have to attack you, whilst you can just sit and defend.</p>
<p><strong>The class for search<br />
</strong>With search &amp; destroy being a tactical gametype, I believe that a silenced weapon is very important, but also a powerful weapon is needed too. I therefore feel the most suitable primary weapon for the average gamer would be, the SCAR &#8211; H silenced. The reason for suggesting a silencer, is because this allows you to be discreet both if defending or attacking the relevent bombsites.</p>
<p>With the SCAR &#8211; H as your primary weapon, you can afford to use some bullets for pre fire at the start of a round, to see if you can get an early kill, because this not only has very good accuracy but a high range also. Depending on how you feel with using this particular iron sight, the silencer is important, however, the bling perk does allow for two primary attachments, so the silencer can be used with a red dot sight or holographic sight for example.</p>
<p><strong>Glock 18<br />
</strong>As a secondary weapon for this class, the G18 would be perfect. I feel again the silencer would be the right attachment, as this keeps you under the radar so to speak, and allows you to flank the enemy if their looking to plant the bomb, or get behind the defensive line if their defending the bombsites.</p>
<p>Also with using the G18 you can move quickly, so to catch your enemy unaware, and pick up a simple kill.</p>
<p><strong>Claymore or Semtex?<br />
</strong>For the custom class I think both of these options can be selected depending on which side you start on. I feel that if your team is to defend the two bombsites then the claymore would be the right choice. You should survey your surroundings and find a good place to plant your claymore. Identify the chokepoints leading to the bombsite your defending, place the claymore at one, and defend the others yourself.</p>
<p>The claymore also acts as an audible warning for an enemy being close by. Listen for it to go off whilst you watch the other points surrounding the bombsite. The claymore is a wise choice to make, as if placed correctly is likely to get you a kill. Another useful point, is that if you are killed by an enemy, your claymore doesn&#8217;t disappear, so there is still a chance to gain a kill.</p>
<p>I would choose the semtex on the otherhand when your team has to plant the bomb. You will already have an advantage when using the semtex in that the enemy will be in or around the bombsite. Therefore, use this wisely, and throw it to a spot where you feel someone would be watching over the bomb. However, be careful when using the semtex, because it will stick to the first thing it touches, so throw it when you have a clear line of fire.</p>
<p><strong>Perks for search<br />
</strong>For perk one, I believe the most useful perk would be either bling or sleight of hand. Bling pro allows you to have two primary weapon attachments, and also two secondary weapon attachments. For the SCAR &#8211; H this may prove vital for players who aren&#8217;t familiar with using the iron sight. I would suggest using the silencer and the red dot sight, as this combination has a good overall balance and therefore, reduces the recoil on the weapon.</p>
<p>On the otherhand, sleight of hand for the SCAR in a search and destroy situation could prove very important. It seems that generally this gun takes a while to reload bullets, and therefore, using this perk allows for a faster reload, which could mean the difference in gaining a kill or infact being killed. It is often the case that when playing S&amp;D, I find myself in a situation where I need more bullets, and fast, so I would chose this over bling.</p>
<p><strong>Cold blooded vs Lightweight<br />
</strong>It seems that most search and destroy players use cold blooded, where you are undetectable by UAV, air support, sentries and thermal sights. I believe that this is the most important perk out of the class for many reasons. Firstly, it is likely that your enemies killstreak rewards will be 3, 4. 5, so using this perk gives you the advantage of being invisible on the enemy radar at all times even when they use a UAV.</p>
<p>Also, if an enemy acquires air support from a care package, then again you will be very difficult to see from support such as an attack helicopter.</p>
<p>Lightweight however, gives your player the ability to get around each map quicker, which if rushing a bombsite for a plant, can deem vital. I would stress however, that it may not be a useful perk for this particular class, as you are likely to benefit more from using a sub-machine gun than an assault rifle like the SCAR. The UMP45 being a good example.</p>
<p>The pro version of this is also very effective, with your player gaining quicker aim after sprinting, which could give you a slight advantage over the opposing player.</p>
<p><strong>Ninja vs Last stand<br />
</strong>Ninja will only be useful in search and destroy when you have completed the pro challenge, as this allows for your footsteps to be silent. This can be very important when entering a bombsite for a defuse or plant, as you could succeed in doing this, even with an enemy nearby.</p>
<p>If you chose lightweight as your perk two, then ninja pro would combine nicely, as you could flank enemies with great ease, and maybe pick off a few enemies early on in the round.</p>
<p>Last stand however, can be very effective, in that it allows you to draw your pistol and fire when crawling. Last stand&#8217;s pro version includes the use of equipment, so in this case means you could either try to stick your enemy or place a claymore in a suitable postition to kill the player attacking you.</p>
<p><strong>Smoking the sites<br />
</strong>You should always choose smoke grenades as your special grenade for S&amp;D. Use smokes to make your way to the relevent bombsite&#8217;s for an early plant, or to lure your enemy away by throwing one nearby the site so they are attracted to this, and attack from a different direction.</p>
<p><strong>Killstreak selection<br />
</strong>It may seem like common sense, but I believe you should choose low killstreak rewards for this gametype, due to the fact it is a round by round setup. I suggest using UAV, care package, and predator missile. Your kills however, do carry over each round, so if you go 3 &#8211; 0 in one round, then you would only need one more kill to acquire a care package.</p>
<p><strong>Summary<br />
</strong>Search and destroy is a very enjoyable gametype when your team is winning, however, it can get very frustrating when your team is being dominated. The class I have suggested should deem very successful, however, choose your perks wisely, for example, use lightweight and ninja pro together.</p>
<p>Remember, it is a good idea to use claymore&#8217;s when defending the bombsites, and semtex when the objective is to plant the bomb. Try using your smoke grenades as a curtain to mask your movement.</p>
<p>Tip: The slower you move, the tighter your crosshairs get, improving your aim.
</p>
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		<title>Team Deathmatch Overview!</title>
		<link>http://www.modern-warfare.net/gametypes/team-deathmatch-overview.html?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=team-deathmatch-overview</link>
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		<pubDate>Thu, 21 Jan 2010 00:48:38 +0000</pubDate>
		<dc:creator>eGz ii Mario</dc:creator>
				<category><![CDATA[Gametypes]]></category>

		<guid isPermaLink="false">http://www.modern-warfare.net/?p=375</guid>
		<description><![CDATA[Team Deathmatch can be played with up to 18 players at a time in a team vs team battle. There are no objectives in this gametype, aside from acquiring more kills than the opposing team, just a straight up deathmatch. This mode is respawn based, simply meaning when you die there is no delay to respawn, as opposed to a [...]]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Team Deathmatch can be played with up to 18 players at a time in a team vs team battle. There are no objectives in this gametype, aside from acquiring more kills than the opposing team, just a straight up deathmatch. This mode is respawn based, simply meaning when you die there is no delay to respawn, as opposed to a round based respawn in Search &amp; Destroy. The game is won by either one team reaching the required kills of 75 (7500 score), or if the time limit runs out of 10 minutes. It is slightly different for that of Groundwar, where the required kills is 100, as there can be 3 extra players on each team.</p>
<p><strong>Choosing the right class<br />
</strong>I have used many different classes over the last 4 prestiges, however, I feel the most useful to the average gamer would be the ACR with either the red dot sight or silencer, depending on the gamers preference. I believe the ACR is most suitable for this gametype, because of its high accuracy level and as it is a semi-automatic all purpose weapon. </p>
<p>I imagine that the average gamers accuracy would be around 15%, and therefore this weapon is perfect, in that it nearly has full accuracy and almost no recoil whatsoever. I personally would choose the red dot sight for this weapon over other attachments, because this seems to find an enemy easier than say the silencer, and I feel helps to shoot at a longer range.</p>
<p>Of course attachments aren&#8217;t vital in this game, and therefore, it all depends on what your comfortable with using.</p>
<p><strong>Picking the perks<br />
</strong>I believe for this particular class the most suitable perks would be either, scavanger pro or bling bro (with a red dot sight and silencer), either stopping power pro or lightweight pro, and either ninja pro or commando pro.</p>
<p><strong>Scavanger &amp; Bling</strong> <br />
Both scavanger and bling are very effective in a team deathmatch situation, as with scavanger you will have 180 bullets for the ACR as opposed to only 60. This can be very important as without extra bullets you could be found using either a secondary weapon or having to look for a weapon on the floor, which could result in death.</p>
<p>Bling can also prove important in TDM, when using a silencer and a scoped attachment. This allows for a player to be unseen whilst shooting, and gives them the advantage of using a scope for long distance shots. </p>
<p>It is important to realise however, that continuous shooting with a silencer makes it easier for enemies to pinpoint your location, so i suggest firing single shots or short bursts whenever possible.</p>
<p><strong>Stopping power &amp; Lightweight<br />
</strong>Stopping power would be very useful for this class because on paper the ACR has low damage, and the addition of this perk allows for increased damage, and therefore, a reduced amount of bullets needed to kill and enemy.</p>
<p>Lightweight on the otherhand, allows you to move as if your weapon and gear weigh nothing, making you run not only quicker but for longer bursts. This can be vital when running for cover or evading enemy fire. Also if you have the privilege of having lightweight pro, then this means you can recover your weapon quicker after sprinting, so increases your reaction time when incurring sudden enemy fire.</p>
<p><strong>Commando &amp; Ninja<br />
</strong>Commando can be vital on close quartered maps, when faced with close combat. As you will know it allows for increased melee distance, and so if your found in a situation where an enemy is shooting at close range, it is likely whilst using this perk to stab at a further distance, and avoid dying yourself, whilst gaining a kill.</p>
<p>Commando pro can also be very useful, and is easy to acquire with the challenge being to get 20 melee kills whilst having the perk selected. Pro allows for no falling damage, and therefore, means a player can jump from any height without incurring damage. When used correctly this can gain many kills for a player, as you can attack enemies from higher ground, and it helps you move quicker round maps, such as, &#8216;favela&#8217;.</p>
<p>I would recommend only using ninja on a team deathmatch if you have completed the pro challenge, because it is unlikely you will find many players using heartbeat sensors on this gametype. With ninja pro however, your player has silent footsteps, which can be very useful in flanking enemies or sneaking up on them.</p>
<p><strong>Secondary weapon<br />
</strong>For a team deathmatch and in particular for the custom class I have suggested, there are two secondary weapons I would recommend using. However, this depends on the perks you choose to use.</p>
<p>If using lightweight I believe that using a silenced SPAS-12 would be very useful, as you can attack your enemies quickly using this perk, and kill with one bullet. I have suggested the SPAS-12 because of its high damage. The silencer is important too, because it allows you to again be unseen on the radar, and to sneak up on the enemy. Although this reduces range, using lightweight will compensate for this, as you can get to an opponent quicker.</p>
<p>If you feel that from the custom class you would use the bling perk, then an akimbo and silenced machine pistol would be perfect. The gun I would recommend is the PP2000, as it has little recoil and the sight is reasonably easy to use. The reason for suggesting the akimbo attachment is because it allows you to shoot more bullets at one time, and you can actually reload one of the pistols whilst shooting the other, which could be very important on close quarter maps.</p>
<p><strong>Summary<br />
</strong>Overall I believe that team deathmatch is the most suitable gametype for both new and experienced gamers. It is very easy to understand and therefore is more enjoyable. If you are new to MW2 then this is the gametype for you, as it allows you to get use to the maps more, and gives you protection as it is team orientated. It also helps if you can play with a party of friends, as this can increase your awareness of formations and certain tactics for maps, which can better your overall gaming.</p>
<p>The custom class i have recommended may seen a little general, but it gives you slightly more options when choosing. The ACR itself you will find very accurate and powerful if using stopping power. Remember only use ninja as your perk three if you have completed the pro challenge.</p>
<p>Tip: When using the akimbo attachment, your character crouches slightly lower than normal.
</p>
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		<title>Demolition</title>
		<link>http://www.modern-warfare.net/gametypes/demolition/demolition.html?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=demolition</link>
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		<pubDate>Sat, 19 Sep 2009 23:22:09 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Demolition]]></category>

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		<description><![CDATA[This is one of the newer game types, it looks a bit like search and destroy, but with respawning and multiple bombs and a time limit &#8211; looks cool!

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			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>This is one of the newer game types, it looks a bit like search and destroy, but with respawning and multiple bombs and a time limit &#8211; looks cool!
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		<title>New Multiplayer Capture the Flag Modern Warfare 2 Footage</title>
		<link>http://www.modern-warfare.net/gametypes/capture-the-flag/multiplayer-capture-flag-modern-warfare-2-footage.html?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=multiplayer-capture-flag-modern-warfare-2-footage</link>
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		<pubDate>Wed, 02 Sep 2009 07:58:31 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Capture the Flag]]></category>

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